Goblin Racial Traits


Goblins are defined by their class levels—they do not possess racial Hit Dice. All goblins have

the following racial traits.


2 Strength, +4 Dexterity, –2 Charismai: Goblins are fast, but weak and unpleasant to be around.

Small: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to CMD, and a +4 size bonus on Stealth checks.

Fast: Goblins are fast for their size, and have a base speed of 30 feet.

Darkvision: Goblins can see in the dark up to 60 feet.

Skilled: Goblins gain a +4 racial bonus on Ride and Stealth checks.

Languages: Goblins begin play speaking Goblin. Goblins with high Intelligence scores can

choose any of these bonus languages: Common, Draconic, Dwarven, Gnoll, Gnome,

Halfling, or Orc.

Favored Deities: Hadregash, Lamashtu, Venkelvore, Zarongel, Zogmugot

Favored Regions: Isger, Mediogalti Island, the Sodden Lands, Varisia

Chieftain Names: Dogchewer, Firesinger, Gutwad, Hogparts, Horsebiter, Mancooker, Moonslaver, Pokestick, Ripnugget, Stabsnacker,Stumpbumper, Swampstomper, Toechopper

Female Names: Aka, Chee, Fevva, Gretcha, Janka, Klongy, Lupi, Medge, Namby, Olba, Rempy, Reta, Ruxi, Vruta, Yalla, Ziku

Male Names: Chuffy, Churkus, Drubbus, Gawg, Ghorg, Irnk, Kavak, Lunthus, Mogmurch, Mogawg, Murch, Nurpus, Pogus, Poog, Ronk, Unk, Vogun, Zord